Call of Duty Black Ops 7 Zombies has six Field Upgrades, and each of those has eight available augments to further boost the power. When changing your loadout, you can apply the temporary buffs before a match, so you are ready for the zombie onslaught. Here is everything you need to know about the Field Upgrades and Augments in Black Ops 7 Zombies.
There are six Field Upgrades in Black Ops 7:
Toxic Growth: summons deadly thorns directly ahead of you.
Dark Flare: creates a beam of energy to deal Shadow damage.
Healing Aura: heals all players instantly.
Frenzied Guard: repairs armor and encourages enemies to target you. Armor takes all damage.
Energy Mine: forms an energy mine that explodes three times.
Aether Shroud: allows you to phase into the Dark Aether and become temporarily invisible to enemies.
Field Upgrade Major Augment Minor Augment
Toxic Growth Urticant: Toxic Growth takes up more of the area, slowing enemies.
Cordyception: The first enemy is entangled and charmed, and will attack other enemies.
Pollination: Any enemies killed by the growth explode.
Zoochory: The first enemy in the growth will become the growth. Ankle Shredder: Slows enemies.
Green Thumb: Increases Toxic Growth health.
Extra Charge: Increases max. charge by 1.
Plant Food: Enemies killed will drop healing food.
Dark Flare Extension: Increases duration.
Supernova: A sphere replaces the beam and detonates after traveling through enemies.
Dark Pact: Heals and revives other players.
Muzzle Blast: Beam formed into a cone shape and deals extra damage. Broad Beam: Increases the size of the beam.
Heavy Gloom: Slows enemies on contact.
Extra Charge: Increases max. charges by 1.
Dusk Flame: Enemies hit gain extra Shadow damage.
Healing Aura Resilience: Health regen delay is reduced, rate of healing is increased.
Enduring Radiance: Beams and effects last longer.
Persistence: Revived players keep all perks on the bleed-out bar.
Necromancer: Healing aura revives dead allies. Inner Strength: Affected player damage is increased temporarily.
Protection: Damage is mitigated temporarily.
Stoic Presence: Special and elite enemies are stunned, normal enemies are knocked when augment is activated.
Cornucopia: Affected players get health overcharge.
Frenzied Guard Phalanx: Allies can also repair armor from kills.
Retribution: Explosion triggered on activation. Normal enemies are knocked when they damage you with melee attacks.
Frenzy Fire: Ammo is taken from stock.
Fists of Frenzy: Smash through enemies with fists.
Repair Boost: Repair more armor per kill.
Extension: Increases duration.
Rally: Repair nearby allies’ armor to full.
Dual Layer: Armor durability is increased when the upgrade is active.
Energy Mine Scatter: Energy Mine splits into three that scatter and detonate.
Turret: Energy Mine has extra detonations and pauses to wait for multiple enemies.
Carousel: Three Energy Mines surround you and detonate when an enemy is near.
Smart Mine: Upgrade has extra detonations and can wait until enemies are near to detonate. Frequency Boost: Increases detonation count and duration.
Extra Charge: Increases max. charges by 1.
Siren: Attracts nearby enemies.
Recycle: Any deployed Energy Mine can be recycled for an extra charge.
Aether Shroud Group Shroud: Nearby players cloaked.
Burst Dash: Warp for a short distance, kill all enemies in the way.
Void Sheath: Melee weapon now has Dark Aether energy. Kills let you stay in the shroud for longer.
Afterimage: Distract enemies with a clone. Instant Reload: Reloads held weapon.
Extra Charge: Increases charge by 1.
Extension: Duration is increased.
Impulse: Deal shadow damage to enemies, increases movement speed.
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