If you are jumping into the Roll Treasures event in Monopoly GO, you are basically signing up for a long dig that feels a bit like trying to Win the Tycoon Racers Event – steady progress, a lot of small wins, and one big payout at the end. You have 15 boards to clear, each packed with hidden relics under the sand, and the whole thing can chew through your pickaxes if you just tap around without thinking. The prize pool is worth the effort though, with around 3,200 dice on the line if you play it smart and actually clear everything.
Early Boards And First Rewards
The first few levels are there to ease you in, so do not panic if it all looks small at the start. You kick off with 4 pickaxes, and Levels 1 to 4 use compact grids, usually 4x4 or 5x5, that you can clear without much stress. Each of those early boards drops a bit of value, from about 25 dice up to 100, and you will probably feel like you are winning for free. This is the time to get used to how the treasures sit on the board, how many tiles a piece tends to take, and how often you can expect dead squares that give you nothing.
Mid Game: Where You Start Burning Tools
From Level 5 onwards, the event stops being a casual tap-fest and starts asking if you actually have a plan. Level 5 bumps the grid up to something like 7x5, and instead of throwing only dice at you, the rewards mix in extra pickaxes and some cash, which helps keep your stash alive. By Level 7, you are staring at a 6x6 layout, and Level 9 steps it up again with a 7x7 board, both paying out 250 dice but costing way more hits than the early stuff. Level 10 is the big checkpoint for a lot of players: it is another 6x6, but this time it pays 500 dice, so it feels like a proper milestone if you have managed not to waste too many tools on bad guesses.
Boards That Feel Awkward
Not every reward in this event is about dice, and that can throw you off if you only care about rolling. Level 13 is the one that catches people, because you are not getting dice there at all, you are picking up a 5-minute Roll Match boost instead. Nice if you are active and ready to play, not so helpful if you are just trying to push through the dig. The final board, Level 15, is the real test: another 7x7 that eats a lot of pickaxes, but clearing it drops 1,000 dice on top of a solid pile of cash. If you reach that point with a bit of spare currency and tools, the whole event suddenly feels worth the grind.
Simple Tactics That Save Pickaxes
The easiest way to lose this event is to poke random tiles and hope the treasures magically appear, and you will feel that mistake by the time you hit the mid levels. A lot of players stick to a checkerboard pattern, digging every other square so each hit reveals as much of the board as possible and gives you info about what shapes can still fit. It also helps to think about the actual size of the relics you still need: if the last one is a 3-tile sword, there is no point hitting a tiny corner where that shape obviously cannot sit. When you are done, any extra pickaxes convert into dice at a 3-for-1 rate, so you still get something back even if you over-prepared a bit.
Stretching Your Progress Further
If you want to keep rolling longer without hitting that annoying "out of tools" wall, it helps to treat the event like a slow grind rather than something you blitz in one sitting. Spend your pickaxes where they give you the most info, focus on the milestone levels with heavier dice payouts, and do not be scared to step away when you feel yourself just tapping out of habit. Some players also like to top up their in-game funds or items through sites like RSVSR, which focus on things like buying game currency or useful boosts so you can lean a bit harder into events like Roll Treasures without waiting days for free regen.